promittere: (Default)
lunae calamitas mods ([personal profile] promittere) wrote2024-02-25 10:03 pm

faq

BASICS
What is this game?
Lunae Calamitas is a short term, invite only game run by Unkie ([plurk.com profile] unkie) and Lavender ([plurk.com profile] revelries) set in the world of Mahoutsukai no Yakusoku (Mahoyaku or MHYK), a mobile game about wizards and a world on the brink of disaster. The game is planned to run for three months, with a focus on plot, missions and quests, and CR building. There is a current character cap of 25.

What is this game, really?
Lunae Calamitas is a game where people have been brought together by fate, bonded together in ways unknown to them...

Which is to say it's a game where player characters are paired up, getting stronger by developing the bond fate has chosen for them, while learning how to use magic and successfully completing missions. It's a pair game, a team game, a plot game, a game where your character can larp as a wizard... There will be finger painting.

Who can join?
Anyone on Unkie's ([plurk.com profile] unkie) and Lavender's ([plurk.com profile] revelries) plurk lists, or those directly invited by either.

How long will this game last?
This game is planned to run from April 6, 2024 to June 29, 2024.

Will there be a TDM?
No.

What is the OOC:IC day ratio?
One day out of character equals one day in character.

What is AC like?
We require 20 comments across a minimum of two and a maximum of three threads. See more information on the AC page.

Is there going to be bonus AC?
Yes and no. In the strictest sense, no. But the things you do beyond AC will be rewarded in game through job participation. See the job rewards page for details.

How will hiatuses and drops be handled with the game's short run time?
Since the game will only last for 12 weeks, we are limiting hiatus time to three weeks total. Characters are automatically put on auto-pilot during the player's hiatus.

If you are going to be away during your character's country mission, then please come talk to the mods to work something out (we won't be angry, we promise).

For drops, players have two options for their characters: Relieved of duty or perma-death. Characters relieved of their duty will lose their Sage crest and are no longer obligated to help the Sage's cause and are free to roam the world. They still cannot return home. Characters killed permanently will turn to stone and shatter (see below), and cannot be re-apped.

If a drop frees up a character slot, then the next application in the queue will be brought in to take the spot.

Please find more details at our drops and hiatus page.

How is death handled?
Dead is dead, sorry. Only so many characters in wizard land can get away with breaking the magic rules. Characters who die will turn to stone and shatter, and whatever happens to the mana stones left behind will be left up to the player.

Luckily, wizards are much sturdier than humans and healing magic exists, so it'll take a lot to kill one!

Is NSFW content allowed?
Yes, but make sure it, and all other sensitive content, is clearly marked.

How closely is this going to follow the MHYK canon?
While we are trying to keep as close to canon as possible, concessions have and will be made in order to actually make a setting that works for roleplay and liberties have been taken to streamline and simplify some aspects of the setting. This should hopefully make it so the setting and mechanics (such as magic) are accessible to people with little to no canon familiarity.

What are the events going to be like?
Events will be going up at noon EDT every other Saturday, starting April 6. These will include a main event, several plot-related jobs, and activities both for betterment and for relaxing.

The latter half of the event duration will include private country missions. Each country will have their go at a mission once. They are plot-related and heavily dependent on the characters' actions.

For reference, here's the schedule for the game:
April 6 - April 19: Event 1 duration
April 13 - April 19: Southern Country Mission

April 20 - May 3: Event 2 duration
April 26 - May 3: Central Country Mission

May 4 - May 17: Event 3 duration
May 11 - May 17: Eastern Country Mission

May 18 - May 31: Event 4 duration
May 25 - May 31: Northern Country Mission

June 1 - June 14: Event 5 duration
June 8 - June 14: Western Country Mission

June 15 - June 21: ???
June 22 - June 28: ???
June 29: Ending
Are there going to be time sensitive events?
Yes! In a sense. Each country will have a mission of their very own that will be a mod-guided event, similar to the CYOAs you might find in a murdergame. Participants for these will be the wizards assigned to that country—see the schedule above for reference. Participation in these is expected, but unlike the trials or investigations you might find in a murdergame, players will be given a few days to complete whatever the request is as opposed to hours.

If something comes up that may prevent participation in these missions, please contact a mod to let us know!!

What if we fail our missions?
Then you fail. But a fail state does not mean the end of the story. Why not watch and see what happens?

I've joined late and missed my assigned country mission. What should I do?
If we haven't already reached out to you, then please contact us (the mods). We'll work something out—you won't miss out. Prommy...

APPLICATIONS & CHARACTER SUITABILITY
Who can we app?
Almost anything goes, really—tabletop OCs, MMO OCs (including protags like the Warrior of Light [FFXIV] or the Commander [GW2]), OCs from your own original universe, malleable/silent protagonists (for example, Minato Arisato from Persona 3), canon characters...

We are not currently accepting canon OCs (as in, OCs made for existing canons that are not already settings to play around in), canon AU characters, or CRAU characters.

There is, however, a catch. There will be a limit of one character per canon. There is no cap for franchises (such as the Tales of series) or OCs (as long as no two share a universe).

We are also limiting cross-franchise duplicates to one per franchise. For example, Tony Stark taken from the MCU excludes all other possibly appable versions of Tony Stark.

How many characters can I play?
There is currently a one character per player limit.

Are there any suitability requirements for characters?
We would also ask that each character is at least fifteen years old or older—mentally—and that they have a mindset that can handle the responsibility that is going to be put on them. This isn't to say they need to be willing to help or to be hero/savior types! Just so long as they can mentally handle the pressure, that's all.

Because there definitely won't be any emotionally devastating or traumatizing developments. You know us! Would we ever want anyone to have a bad time?

What if my character is non-human?
So long as they can fit in a building, no appearance changes are necessary! However, it will be expected they learn how to hide those features with magic if they don't want to draw undue attention to themselves...

But they don't need to if they don’t mind the odd look or two!

My character has a curse or otherwise very specific requirements for their survival. What should I do?
Good news! Suffer.

In all seriousness, if your character requires specific things to ensure survival, then they'd best learn how to wield magic quickly to live. If your character needs something beyond what can be brought with them at the beginning of the game and you are concerned about your character's survival, then hit up the mods and we can talk about it.

Can I bring in a dead/dying character?
Of course you can (who do you think is running this game?). They will be brought in as close to their death as you like, and their condition upon arrival will be as good or bad as you would like it to be.

Are proxy reserves and applications allowed?
Proxy reserves/apps will be allowed, but proxies can only reserve/app for one person besides themselves, and the other player must respond to the reserve/app within 24 hours or it will be ignored.

Due to the nature of reserves, the proxy reserve will be added to the reserve list as normal and that canon slot will be taken, if not an OC. However, if the player does not acknowledge the proxy reserve within 24 hours, the reservation will be removed and that slot will be freed up.

Can we app a wizard from MHYK?
Yep! The same cast limit applies, however, so only one wizard will be allowed. If you're deadset on apping one, please hit up the mods as there are plot things afoot.

Can I still play if I don't know anything about MHYK?
Of course! We have locations and magic pages for a quick reference, and the NPCs, mods, and maybe even your fellow players will be here to help you familiarize yourself with the world.

IN CHARACTER
How do characters arrive?
Characters are summoned against their will without warning. Whatever they were in the middle of doing, they will suddenly find themselves arriving at the wizard's manor via tower elevator along with the others. They will only have on them what they had in that moment.

As far as anyone is concerned, the elevator is a one-way ride. They cannot go back.

Is there a network?
No, unfortunately. No such thing in wizard world. Characters are still free to send each other handwritten notes the old fashioned way, however!

There is a basic form of fast travel via towers. See the locations page for details.

Characters can also have (mostly) private conversations face-to-face in their rooms, over at [community profile] wizardmanor.

Where are characters staying?
The characters will have Free Housing in the form of the Wizard's Manor, a large, sprawling manor in the Central Country. A wing of the manor has been transformed into housing for the new wizards, and each will have a room they are able to customize and decorate as they see fit.

For more information about the manor, please check the housing page.

Can we regain items?
Besides your character's focus, no. What your character has on them upon arrival is all they'll keep from their home worlds.

The characters' foci will be expanded upon soon after game opening, so there's no need to worry about it right away.

Is there money?
Yes and no. Most places will expect currency in exchange for goods and services. However, the characters will receive a modest allowance for their services, so feel free to handwave shopping and nitty-gritty money things. Whatever your characters buy is probably fine. Within reason, of course!

Can our characters attack NPCs or do some other crimes?
Sure, but actions have consequences. Characters causing problems will get noticed, and people might get pretty angry or try to enact justice. If you're fine with IC consequences, go wild! Just let a mod know if you intend on doing anything big.

What about the language barrier?
Characters will arrive in the world of wizards and find they can understand the written language, the spoken language, and each other perfectly. No need to worry about the language barrier!

What is the world like?
The world of Mahoyaku is a fairytale fantasy world—there are kings and princesses, enchanted forests, witches and wizards and magic. But at the same time, set in a climate reminiscent of the early 19th century in the west—rapid industrialization, pollution and environmental changes, and social change. And unlike most medieval fantasy, there are no other species of people in society besides humans and wizards. Every year, the Great Calamity—the moon—closes in enough to pose a threat, and a chosen set of wizards must fight it off.

Does the world have a name?
Nope!

What can we find on the locations page?
The locations page contains brief summaries of the world and the five countries that comprise it. Noted there is the general climate, both cultural and weather-wise where applicable, attitudes towards wizards, the certain personality traits wizards from those countries have, and notable wizards from history who call those places home. There are also a small handful of examples of places within those countries that stand out for one reason or another. You're free to play around in the setting once you become more familiar with it.

Don't worry about memorizing all of this right off the bat—many of these things will be introduced as the game goes on. We know it's long! But we encourage you to read it when you have the time.

WIZARDS & MAGIC
What is a wizard, anyway?
A wizard is a wizard, someone gifted with the ability to commune with the spirits of the world and use magic. Is a wizard human? Nope! They are something else entirely—at least as far as the setting is concerned, a wizard isn't considered a "human". There are physiological differences that come with magic, so the delineation isn't entirely cultural. Wizards are more resilient, able to survive and recover from injuries that would incapacitate or kill a human, and they also have much longer lifespans. It's pretty typical for a wizard to live for at least two millennia, and they generally stop aging in their 20s or 30s.

There's also the whole "turning to stone when they die" thing, and the fact wizards can sense when the end of their (natural) life is approaching.

So...my character is a wizard now?
Yes.

What's going to happen to them?
You'll just have to find out!

However, you might have noticed on our locations page that discrimination against wizards is not unheard of. Even if your character doesn't identify as a wizard, please be prepared for a situation in which an NPC might treat them like one.

What is the magic system like?
Incredibly, incredibly broad. Just about anything is possible with magic if you've got enough power, and the rules can be quite flexible at times. More information on magic can be found here, but feel free to ask for more clarification!

Can we create our own spells?
Yes! Part of discovering the magic is being flexible with your spells. If you're not sure the idea you have for your spell is appropriate for your character's skill level or specialty, then come to the mods and we can work something out.

How flexible can I be with my character's spells?
Very! Besides the three main rules (no creating something out of nothing, no manipulating time, no resurrecting the dead), you are free to be creative with what your character is capable of. Just be mindful of their power levels!

What about characters who already have powers and supernatural abilities? Or characters who have none?
Congratulations! They are now a wizard, with a whole new set of abilities to learn.

If your character already has powers or abilities from their canon, those may be translated into magic within the world, but they will have to learn how to wield the magic in this world first before re-learning their powers. If you're not sure what or how abilities will translate, please feel free to ask a mod!

Characters with no powers at all in canon will be able to learn magic, and don't have any more restrictions than others. Again, the magic page (linked above) has more information, and the mods are available to talk with!

PAIRS & COUNTRIES
How are countries being assigned?
The information provided in your apps will be the basis for character assignment, so please be as thorough as you feel you need to be to represent all sides of your character! The main deciding factor will be the character's personality and demeanor, but other things will be considered in order to keep the countries balanced or as tie-breakers if a character could fit into multiple countries.

The other factors will include things like a character’s canon abilities/powers, their history, their beliefs, et cetera.

If we're being assigned teams, does that mean this is a PVP game/a competition?
No. A character's country will most closely tie in to what magic they will find easiest to learn and the mission they will take part in (and what colors they're legally allowed to wear— I'm kidding). Country teams will not be pitted against each other and there will be no PVP/competitive elements baked into game mechanics. You're still welcome to beat up your friends if that's how things go, however.

How are pairs chosen? Will the pairs be IC knowledge?
By the mods! The pairings will not be IC or OOC knowledge—it will be up to the players to figure out who their character is fated to be with. It should be noted the pairs are not intended to be romantic. This is not to say you can't ship with who your hearts desire, but the pairs are not chosen with romantic chemistry in mind, so that should not be all you consider when trying to figure things out.

What are the considerations for the pairings?
Haha.

To give a more serious answer, a lot of things will be considered for the pairings, so it's hard to give a straightforward answer. Essentially, the fated pairs are intended to be between characters that can provide each other with opportunities to change or grow as people, but this may be because the characters in question challenge each other (such as having conflicting but strongly held beliefs in how the world works they need to grapple with) or support each other (such as fitting into something a character is missing in their life but wants desperately, like finding a new mentor figure to guide them). As stated before, this does mean that fated pairs may butt heads and have negative/antagonistic CR, but there is likely a common thread either in their backstories, goals, et cetera that could lead to further understanding of each other. Fated pairs might also get along super well and have instant chemistry and bond over shared traumas, who knows.

These elements should be a major part of the character's beliefs or backstory. We (as mods) will be drawing up the pairs based on what you tell us in your app. We won't be going out of our way to find minor or obscure information to serve as the basis for pairs.

Will there be any way to tell ICly what the pairs will be?
Not at first. But no need to worry—there will be events throughout the game and items given that will steer your character towards their pair.

What if my character doesn't get along with their assigned pair/country?
That's life! The pairs are not meant to be romantic, and are often meant to challenge in one way or another. When making your character choice and considering the game, please be prepared for the possibility of negative/difficult CR (though we do not expect this to impact OOC interactions).

The same goes with countries. While those assigned to the same country should have some key personality features in common, friction is inevitable, especially when tensions run high. Please be aware of this.

Your character is not locked into only interacting with their pair or country mates. Have CR with anyone you like! Be free!

Can I get a re-roll of pair/country?
At the moment, no. Countries play a large part in the characters' roles in the story and it is unlikely we will consider reassigning them. Please be aware we also have to evenly distribute with the cast of characters that we have—if we receive 25 characters who are all best fit for North, then some will have to compromise and represent other countries.

The same goes for pairs. We may consider reassignment under extenuating circumstances, such as drops, a large shift in cast, or OOC friction. We will consider it as it comes up.

What happens when we find our pair?
When pairs fight together, they'll find that they'll be able to draw upon a deeper well of magic—their attacks will be more powerful, and they'll find themselves much sturdier and able to withstand more.

OOCly, when pairs find one another, they'll be granted a special, unique spell/effect tailored specifically to them that the characters can use when in a scene together.