promittere: (Default)
lunae calamitas mods ([personal profile] promittere) wrote2024-04-27 03:43 pm

central mission

ECHOING PAST MARZIALE
The sun sets on the manor when Tatara seeks out Akira, Kurapika, Syrlya, Kiryu, and Mòrag individually and brings them all outside, saying they've been summoned.

When they step outside, they will quickly see why: dressed in the royal blues and golds of the Granvelle family is an entourage waiting for them on horseback. Among the multitude of castle guards are two distinguished-looking gentlemen that everyone here will have seen at the ball. One, a shorter, portly man, leaps from his horse when he sees the wizards emerge, while the taller of the two remains perched atop his white horse to watch in silence.

"Good! You decided to show yourselves," the man says. He remains professional, but there is a hint of distrust in his eyes. "I am Drummond, Minister of Arcane Management at Granvelle Castle, and we have summoned you today to fulfill a direct request of ours.

"We believe the the castle is experiencing—don't laugh!—a haunting to a degree never before recorded or spoken of. It is simply unbearable to be there after dark. It is so much worse in the lower levels of the castle. Too many of our staff are flat-out refusing to come to work, and the situation is growing dire.

"We believe a magical artifact located somewhere in our vault is causing this. Locate this item and neutralize it."

He gestures to five horses, saddled with no riders.

"You will be coming with us back to the castle. Chop-chop! We don't have all night."

OOC NOTES
Welcome, Central wizards (and witch), to your mission!

Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.

This mission has been specifically tailored to Central disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of Central on the locations page, and make sure to confer with your teammates too!

As a bonus, here's your theme music!

You will have until 11:59 AM EDT on Saturday, May 4 to reach a conclusion for this mission. Good luck!
jokey: (Y13mKgJ)

[personal profile] jokey 2024-04-27 06:58 pm (UTC)(link)
The dude I was talking to at the ball was a little more put together than the shadows we've been fighting. Still, there's gotta be a connection between the two.
chronosynthesis: (❖ Chronophantasma)

[personal profile] chronosynthesis 2024-04-27 07:21 pm (UTC)(link)
[Syrlya hums in agreement.] The spirits outside never wander far, but we haven't exactly been cleared to go inside and deal with any of them until now. It is possible what's outside is the much weaker affect of the artifact compared to what is within the walls.

At least it doesn't sound as though anyone has been hurt.
jokey: (HH1XxHL)

[personal profile] jokey 2024-04-27 07:30 pm (UTC)(link)
That's my theory. In any case, we'll be fine with a big strong soldier like you on our side.

[Not that Akira hasn't also come prepared to fight, but let him tease Syr a bit.]

Too bad none of us specialize in ghost busting.
chronosynthesis: (❖ Desperate Decoy)

[personal profile] chronosynthesis 2024-04-27 09:17 pm (UTC)(link)
If these are spirits and not some sort of magical construct. We'll need to get closer to the source to tell.