lunae calamitas mods (
promittere) wrote2024-04-27 03:43 pm
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central mission
ECHOING PAST MARZIALE
The sun sets on the manor when Tatara seeks out Akira, Kurapika, Syrlya, Kiryu, and Mòrag individually and brings them all outside, saying they've been summoned.
When they step outside, they will quickly see why: dressed in the royal blues and golds of the Granvelle family is an entourage waiting for them on horseback. Among the multitude of castle guards are two distinguished-looking gentlemen that everyone here will have seen at the ball. One, a shorter, portly man, leaps from his horse when he sees the wizards emerge, while the taller of the two remains perched atop his white horse to watch in silence.
"Good! You decided to show yourselves," the man says. He remains professional, but there is a hint of distrust in his eyes. "I am Drummond, Minister of Arcane Management at Granvelle Castle, and we have summoned you today to fulfill a direct request of ours.
"We believe the the castle is experiencing—don't laugh!—a haunting to a degree never before recorded or spoken of. It is simply unbearable to be there after dark. It is so much worse in the lower levels of the castle. Too many of our staff are flat-out refusing to come to work, and the situation is growing dire.
"We believe a magical artifact located somewhere in our vault is causing this. Locate this item and neutralize it."
He gestures to five horses, saddled with no riders.
"You will be coming with us back to the castle. Chop-chop! We don't have all night."
When they step outside, they will quickly see why: dressed in the royal blues and golds of the Granvelle family is an entourage waiting for them on horseback. Among the multitude of castle guards are two distinguished-looking gentlemen that everyone here will have seen at the ball. One, a shorter, portly man, leaps from his horse when he sees the wizards emerge, while the taller of the two remains perched atop his white horse to watch in silence.
"Good! You decided to show yourselves," the man says. He remains professional, but there is a hint of distrust in his eyes. "I am Drummond, Minister of Arcane Management at Granvelle Castle, and we have summoned you today to fulfill a direct request of ours.
"We believe the the castle is experiencing—don't laugh!—a haunting to a degree never before recorded or spoken of. It is simply unbearable to be there after dark. It is so much worse in the lower levels of the castle. Too many of our staff are flat-out refusing to come to work, and the situation is growing dire.
"We believe a magical artifact located somewhere in our vault is causing this. Locate this item and neutralize it."
He gestures to five horses, saddled with no riders.
"You will be coming with us back to the castle. Chop-chop! We don't have all night."
OOC NOTES
Welcome, Central wizards (and witch), to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Central disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of Central on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, May 4 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Central disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of Central on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, May 4 to reach a conclusion for this mission. Good luck!
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[That and also these days Kiryu is in a state where he must pick his battles, and fighting too much could be harmful to Morag. Let's see if we can get away with not fighting]
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With these ghosts, at least.
Though their rolls were absolutely awful, they don't actually manage to attack, but they do draw their swords.]
Intruders!
[Isn't this familiar...]
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And he looks at the other guard, silently inquiring if this one wants to do this the hard way too]
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... Good work. [Syrlya really sees no need to chase down a terrified ghost. Instead, he's going for the doors to open them.]
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He's sure the teens meanwhile are doing well too. They're capable.
if only you knew kiryu]
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The door at the very end of the hallway is locked, and getting near it will cause the hair (and leaves) on the back of their necks to raise, while a prickly anxiety sweeps over them.
This is the door go the vault, but they have the feeling they should all reconvene before continuing onwards.]
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He removes his hand from the knob.] Well, something doesn't want us going in there.
[Which means they probably want to go in there. But for right now, Syrlya takes a step back to look to the others.] We should tell Akira and Kurapika. I wonder how they're holding up...
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No point in splitting up further. All three of us can go -- if guards return to block the way we just deal with them again.
[Akira and Kurapika probably are fiiiiiine, surely their dice are being kind]
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We're here.