lunae calamitas mods (
promittere) wrote2024-04-27 03:43 pm
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central mission
ECHOING PAST MARZIALE
The sun sets on the manor when Tatara seeks out Akira, Kurapika, Syrlya, Kiryu, and Mòrag individually and brings them all outside, saying they've been summoned.
When they step outside, they will quickly see why: dressed in the royal blues and golds of the Granvelle family is an entourage waiting for them on horseback. Among the multitude of castle guards are two distinguished-looking gentlemen that everyone here will have seen at the ball. One, a shorter, portly man, leaps from his horse when he sees the wizards emerge, while the taller of the two remains perched atop his white horse to watch in silence.
"Good! You decided to show yourselves," the man says. He remains professional, but there is a hint of distrust in his eyes. "I am Drummond, Minister of Arcane Management at Granvelle Castle, and we have summoned you today to fulfill a direct request of ours.
"We believe the the castle is experiencing—don't laugh!—a haunting to a degree never before recorded or spoken of. It is simply unbearable to be there after dark. It is so much worse in the lower levels of the castle. Too many of our staff are flat-out refusing to come to work, and the situation is growing dire.
"We believe a magical artifact located somewhere in our vault is causing this. Locate this item and neutralize it."
He gestures to five horses, saddled with no riders.
"You will be coming with us back to the castle. Chop-chop! We don't have all night."
When they step outside, they will quickly see why: dressed in the royal blues and golds of the Granvelle family is an entourage waiting for them on horseback. Among the multitude of castle guards are two distinguished-looking gentlemen that everyone here will have seen at the ball. One, a shorter, portly man, leaps from his horse when he sees the wizards emerge, while the taller of the two remains perched atop his white horse to watch in silence.
"Good! You decided to show yourselves," the man says. He remains professional, but there is a hint of distrust in his eyes. "I am Drummond, Minister of Arcane Management at Granvelle Castle, and we have summoned you today to fulfill a direct request of ours.
"We believe the the castle is experiencing—don't laugh!—a haunting to a degree never before recorded or spoken of. It is simply unbearable to be there after dark. It is so much worse in the lower levels of the castle. Too many of our staff are flat-out refusing to come to work, and the situation is growing dire.
"We believe a magical artifact located somewhere in our vault is causing this. Locate this item and neutralize it."
He gestures to five horses, saddled with no riders.
"You will be coming with us back to the castle. Chop-chop! We don't have all night."
OOC NOTES
Welcome, Central wizards (and witch), to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Central disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of Central on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, May 4 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Central disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of Central on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, May 4 to reach a conclusion for this mission. Good luck!
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One of them raises its shield to try to block the wind, and tries to charge at Kurapika, but he's too off-balance and bumps into one of his comrades.]
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But he doesn't have to be distracted by a potentially fallen ally, and so he tries to make quick work of one of the ghosts, pulling a knife out of one of his pockets and slicing at their Achilles' tendon (17). This should be enough to make the ghost disappear completely, or if not, incapacitate them. ]
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Thanks for that.
[Embarrassing............]
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The other two ghosts are still there, though, one jabbing his sword forward through Akira's defenses and getting a hit to his thigh, while the other tries for another shield bash that... doesn't do much to Kurapika. It feels like a gentle bonk, entirely ineffective.]
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But what seems it might be like a bash turns out to be a nice little bonk with a shield instead, and Kurapika uses the opening he gets on the ghost to send a wind charged kick to their chest (8). ]
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The ghost tangling with Kurapika tries for another swing, this time with it's sword, but the wind from his kick manages to discombobulate it enough all it manages to do is rip a hole in his clothing.
The other presses the advantage at Akira, blade work quick and precise, aiming to disarm the boy. This does make it vulnerable to a counterattack, with all of its cockiness.]
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Maybe this was a mistake. ]
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because this had gone on long enough i'm crying at our rolls, leaving them down to just one ghost. It looks between the two of them, contemplating its options now that its outnumbered...And turns tail to flee, but there's unfortunately no more back up. Time for an all out attack...!]
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Seeing his chance, Kurapika immediately aims a flame-filled punch at the back of the ghost's head (12). Hopefully Akira can follow up with the finishing blow here. ]
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It looks up in fear at both of them (well, or at least the one that proves to be a threat), and takes a wild swing at Kurapika's legs. It hits (13), slicing at his skin.
It may still be fighting back, but taking it out should be easy at this point. ]
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Or maybe he is, because his next spell only sparks and doesn’t actually fully form (1). ]
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Kurapika aims magic at the ghost again, going for the proverbial kill (13). ]
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The room falls silent.
There is one door in this room besides the one they came through.
What do you do? ]
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[ He's not fighting ghosts again, thanks.
Kurapika reaches a hand out to Akira, just in case he needs help getting up. ]
Let's go through that door. We've wasted enough time.
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Not that my rolls helped matters, either...
Perhaps unsurprisingly, on the other side of the door is the corridor leading towards the locked vault door, which the other Central wizards are standing in front of.]