lunae calamitas mods (
promittere) wrote2024-05-24 11:51 pm
northern mission
VYING POWER ANIMANDO
It's a lovely day, isn't it? I hope you're certainly enjoying whatever it is you're doing on this fine afternoon, because it's about to be interrupted in the rudest way possible.
It happens very quickly. Whatever Ahito, Solomon, Malice, Robin, and Ithaqua might be up to, a sensation suddenly washes over them. It's magic—someone's magic, and it's unfamiliar. Unfamiliar, but powerful, and the five Northern wizards as they are now are unable to stop what happens next.
Space and time feels like it stretches for an instant, and there's a pull. In the next moment, they're falling from midair and being deposited together in the soft snowbanks just outside of the City of Ice. It seems they've been granted one free teleport straight to the City of Ice, how lucky of them!
Before they can do anything else, voices begin to ring in their heads. The magical signature matches that of what initially drew them here; the voices sound like they belong to young children, but they speak with a cadence and wear that suggests they are, in fact, very, very old.
"Boys! Listen to us!"
"We need your help!"
"The barrier around the City of Ice has fallen—this must mean something has happened to us if we have been unable to repair it!"
"Whatever the problem is, go fix it, quickly!"
And then, in unison, "Please!"
No sooner are the voices finished talking when the ground shakes in a terrible, terrible rumble. A roar echoes from the mountain range on the far side of the snowy field, and should they look in that direction, they'll see a large, monstrous shadow clamber over the peaks. It perches upon the top, its grotesque wings and limbs outstretched in victory, and roars again.
It seems that monster is the reason the barrier fell. Uh oh.
It happens very quickly. Whatever Ahito, Solomon, Malice, Robin, and Ithaqua might be up to, a sensation suddenly washes over them. It's magic—someone's magic, and it's unfamiliar. Unfamiliar, but powerful, and the five Northern wizards as they are now are unable to stop what happens next.
Space and time feels like it stretches for an instant, and there's a pull. In the next moment, they're falling from midair and being deposited together in the soft snowbanks just outside of the City of Ice. It seems they've been granted one free teleport straight to the City of Ice, how lucky of them!
Before they can do anything else, voices begin to ring in their heads. The magical signature matches that of what initially drew them here; the voices sound like they belong to young children, but they speak with a cadence and wear that suggests they are, in fact, very, very old.
"Boys! Listen to us!"
"We need your help!"
"The barrier around the City of Ice has fallen—this must mean something has happened to us if we have been unable to repair it!"
"Whatever the problem is, go fix it, quickly!"
And then, in unison, "Please!"
No sooner are the voices finished talking when the ground shakes in a terrible, terrible rumble. A roar echoes from the mountain range on the far side of the snowy field, and should they look in that direction, they'll see a large, monstrous shadow clamber over the peaks. It perches upon the top, its grotesque wings and limbs outstretched in victory, and roars again.
It seems that monster is the reason the barrier fell. Uh oh.
OOC NOTES
Welcome, Northern wizards, to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post, and...well, in this case, it's mostly combat. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Northern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of North on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, June 1 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post, and...well, in this case, it's mostly combat. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Northern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of North on the locations page, and make sure to confer with your teammates too!
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, June 1 to reach a conclusion for this mission. Good luck!

no subject
Fortunately(?) Ahito is inured to pain, so while it hurts like hell - he can still keep his head enough to take advantage of the fact that the Chimera's tail has so kindly gotten up close nice and personal. Which is to say, he's going to take the opportunity to blast the cockatrice tail with pure offensive energy (17), non-elemental style.]
no subject