lunae calamitas mods (
promittere) wrote2024-04-11 07:19 pm
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southern mission
CALANDO OF WITHERING AMBER
It's mid-morning, with the sun rising high into a bright, cloudless sky, that Tatara summons Bruno, Comet, Maya, Yodarha, and Joyous Day to the manor elevator. It's urgent, he tells them with that soft smile on his face, and your services are needed.
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
OOC NOTES
Welcome, Southern wizards (and witch), to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
no subject
Y-Yeah, I agree. There's no telling if there might be more of these fragments around too. So if we can figure out how this happened, it could help if there are any other incidents like this in the future.
[Hoping that doesn't happen but apparently weird shit has been happening since the last Calamity so who knows.]
no subject
I'm sure the sages getting their hands on a physical sample would help in their efforts too! So I also vote for takin' it with us! We should at least let the townsfolk see what caused their conundrum first though.
no subject
Wait, like, as in, people decided to live on the moon, and then...? I saw people walking on it once. I have no idea how they managed that but. I guess. It's a thing.
[ Living on it, though? Being from it? Maybe that moon landing vision wasn't far enough ahead. Not that anyone back home ever believed him about stuff like that.
Anyway, there's much more important things at hand here, not that Bruno has a differing opinion here. ]
But, yeah, let's. Let's take it back to the manor. Everyone here will feel better knowing what caused this is long gone.
no subject
As your attention shifts from the fragment on the ground to the space in front of you, four pale green orbs appear before you. They emit a warm, friendly glow, and they seem to gaze kindly at you. Should you lend your ear to the spirits, you can hear a distinct voice coming from each of them: Thank you.
But before you can communicate with them, they shoot through the air, past the horizon.
For the first time, the air in this world has felt more stable than it has been since coming here. It seems neutralizing the moon fragment has smoothed over one of the cracks in this breaking world.
The villagers are profuse with their thanks, offering a veritable feast for their saviors. They seem surprised by the shard of the moon found in the field, but all agree it's safer in the hands of the Sage's wizards. They hope for the best for all of you, and that they get the chance to see all of you again.
Journeying back to the Southern tower is easy, and using the tower to get back to the manor is a painless process. When they return their mentor is there, but it's hard to gauge whether the man is impressed, concerned, or annoyed. (All three, perhaps?) He ushers you back into the manor, and the five of you are free to go your own ways.
Congrats on a successful mission, Southern wizards and witches! (And non-binary spellslinger!) Now you can rest, and decide what to share with your companions and what to do with your new rock. ]