lunae calamitas mods (
promittere) wrote2024-04-11 07:19 pm
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southern mission
CALANDO OF WITHERING AMBER
It's mid-morning, with the sun rising high into a bright, cloudless sky, that Tatara summons Bruno, Comet, Maya, Yodarha, and Joyous Day to the manor elevator. It's urgent, he tells them with that soft smile on his face, and your services are needed.
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
OOC NOTES
Welcome, Southern wizards (and witch), to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
POST-BRIEFING Q&A
He knows this is sudden, and that such a grave, time-sensitive request likely isn't the sort of thing you're hoping for while you're still getting acclimated, so he appreciates your help. He will do his best to answer with what he knows.
Feel free to reply to this toplevel with your questions for Cock Robin specifically, or you may threadjack your friends if you want to build off their questions. ]
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Unfortunately, I don't have more information than what was in the request, which was mostly concerned with urgency. I don't think it's been very long, but the mayor might have more information. He's who sent the letter.
[He'll offer it to Maya, if she wants to see it, but the letter is very brief and doesn't have much information on it.
He takes a breath, as if to steel himself.]
People think the root cause might be the last Calamity. I know you haven't been here long, but a lot of anomalies in our world can be linked to that last fight.
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Do we know what they've already tried?
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Not exactly, but it sounds like they've been doing everything they can. It seems to be localized to this one crop and no others, and they haven't noticed any pests, or strange weather...
[So, they've assumed the cause is magical.]
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[ since they're heading to Southern country specifically, going to the others may be too time consuming or not worth it all? ]
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No, it's unlikely it would, and we haven't gotten any requests from any other farms or towns.
[So, no, it doesn't seem like visiting other countries would be helpful.]
The Southern country is pretty isolated, in a lot of ways, so it's likely this will stay contained...
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[nods at the pictures on the post bruno can't see smh]
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MISSION... START!
He smiles at the party, wishing them all luck and apologizing they're on their own. There's still 20 wizards to watch over in the manor, so he has his hands too full to leave. Their mentor is... elsewhere.
It's just the five of them.
The doors to the elevator close, and it seems like it's going up. Or down? You can't be sure, but it doesn't take long until there's the cheerful ding! of destination reached, and the doors slide open. They've been giving directions to the afflicted town, which is about half a day's flight from the elevator, so they wouldn't arrive until sunset...
Though it will be an enjoyable flight, at least, because the South is welcoming them. Everything about the country feels more comfortable, almost familiar, a sensation of returning home even though they've never been here before. Maybe it's the spirits their mentor mentioned, welcoming to the South? They're Southern witches and wizards, after all.
But they have their directions, so it's time to travel. They can go straight to the town, check out the fields, or maybe there's a secret third option you want to choose instead?]
IC Discussion
Hey, everyone! Looks like we're all going to be working together for this one, so how about we chat a bit and figure out how we want to approach this?
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Mr. Robin said this illness has only affected one crop so far, so I wanna check out the fields and see if we can figure out what's up with that. It doesn't sound like it's been long since only one field's been failing, but...
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[ Bruno isn't very happy about this. Why them?! Why this country?! They're barely wizards! What are they going to do?! ]
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IC Results!
The field
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1/2
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ARRIVING ON LOCATION - 1/2
As you near, the clouds close in on you, blocking out the sun. The air feels heavier. It's harder to breathe. The spirits' upset is palpable.
The town, below, is not very big. But it is, perhaps, too quiet. ]
THE TOWN - FOR MAYA
It seems her arrival was expected. Waiting for her there is an elderly gentleman, resting on a bench beside a nearby building. As her feet touch the ground, he gets up from his spot and relies on his cane as he nears.
Besides him, there is no one else up and about at this hour. It is unearthly still. ]
You must be one of the sage's witches. Welcome to our humble village—I appreciate you coming on such short notice. I am the mayor. [ He gazes up at the sky. ] Will the rest of you not be joining us?
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THE FIELDS - FOR DAY & BRUNO
The fields are not as big as you perhaps imagined. They seem to be just big enough to feed a couple of towns for a year, and judging by the rugged terrain you saw as you flew here, this is a very valuable source of food for the South.
And so that black circle is a bit bigger up close than what you might have guessed from afar. It's about 20 yards in radius, with the center right in the middle of the field. Just looking at it fills you with an awful, awful feeling.
Where will you be landing? ]
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SECRET THIRD OPTION - FOR COMET & YODARHA
There are scattered copses of trees that line the edges of the wheat fields, and that is where you decide to investigate. As sunset turns to dusk and the long shadows fade into night, you glide through the trees. The forests out here feel a lot more comfortable than the town and field themsleves. The trees and other flora seem healthy; you pass a few birds' nests, and catch glimpse of a few smaller creatures darting into their burrows for the night. There do not seem to be any invasive predators or monsters skulking these forests.
Should you look beyond the trees, you'll find the untouched Southern wilderness is peacefully settling in for the night. You see no unusual movements, you sense no magical beasts, you hear nothing but the gentle rustle of leaves and grasses on the breeze. Whatever seems to be plaguing the town and the fields is not the result of any outside influence.
Do you join Maya in town, or Day and Bruno in the field? You may separate. ]
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THE ILL
But the conversation ends, and the mayor pushes himself up to his feet, grabbing onto his cane for support.]
Well, I can go show you to the ill, now that you've rested?
[The mayor will lead you to a grain store, the best the village has a place to quarantine the afflicted, opening the door for you. The people inside are all deathly pale, looking just as drained of color and life as the wheat, and it doesn't take close observation to notice how they struggle to breathe.
One of them stands out, likely the farmer the mayor mentioned with a blackened leg, but here are your patients.
The mayor hovers, like he's not sure if you would prefer privacy or if there's anything you might need from him, leaning against his cane.]
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1. Exactly how many people are there in here so far?
2. Are they all conscious or are some/all of them out like a light?
3. Are there any bad/ominous vibes coming off the patients like in the field or it is just bad vibes in here because people are like, you know, dying.]
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Instead, he'll pull a stool quietly up to the one with the withered leg and do the only thing he can think of. He'll reach out and hold the poor, pale farmer's hand gently in his own as though that might be of any comfort at all. ]
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Can I ask to look at the farmer's shoes?
[ Gonna assume the farmer has their shoes off because who rests in a bed with their shoes on like a heathen? ]
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TO THE FIELD
While the mayor himself doesn't have a fiddle, he recalls one of the other villagers having one, and that villager gladly donates it to the cause. Anything they can do to help the wizards, they'll do, even if they don't have much salt on hand. It's a precious commodity, and they've not yet had many traders through, so they can't provide a bucketful of salt... hopefully a handful will be enough.
Hopefully.
Still, after rest and in the light of day, the field looks... fine. The wheat is golden and healthy, but the closer they get to the corrupted land, the heavier the air feels. It seems to have spread overnight, but between protective charms and Day's fiddling, they will be able to pass through the outer ring of rot without any issue.
The inner ring, however... The first to cross over will find a vine lashing at them, striking against their leg. It won't do much damage, but they need to handle this quickly. The anxiety in the air is palpable, and the temperature seems to drop as you move closer to the center, but surely their magic will continue to protect them...?]
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Ougi! Reinforce!
[A green grid-like pattern envelops his weapons with a bright glow. Hopefully this should help keep them from breaking while slicing these vines.
With quick movement, he leaps forward and rapidly whirls his swords at the living plant matter, doing his best to keep them away from his allies while they do the hard part.]
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