lunae calamitas mods (
promittere) wrote2024-04-11 07:19 pm
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southern mission
CALANDO OF WITHERING AMBER
It's mid-morning, with the sun rising high into a bright, cloudless sky, that Tatara summons Bruno, Comet, Maya, Yodarha, and Joyous Day to the manor elevator. It's urgent, he tells them with that soft smile on his face, and your services are needed.
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
When you arrive at the elevator, standing there to greet you is a young man, finely dressed and with kind eyes; that his mop of brown hair is slightly unkempt is not the only giveaway that he's incredibly stressed. He stands with his shoulders tensed, and almost flinches when he sees you.
"It's...a pleasure," he begins, hesitant at first. But when he inhales, squares his shoulders, he finally looks more like a government official than a meek boy. "My name is Cock Robin, and I am a secretary from the Central castle. On behalf of the minister of arcane management, there's an urgent request for you."
From his thick folder, he pulls out one paper—worn and handwritten. He glances it over briefly before handing it to Joyous Day.
"A town in the southern part of the Southern Country has been having problems with its crops. It seems there's some sort of...sickness that's taken hold of the plants that's spreading rapidly, and they can't seem to find a cure. The only thing they haven't tried is magic. That's where you come in.
"Find the source of the sickness and neutralize it before it destroys their crops. The South is already inhospitable as it is. I can't imagine how they'd fare if they lost a food source. And, personally..." he glances out the window, at the moon fading in the morning sun. "...I have a really, really awful feeling about this. I don't think this is going to be a regular request."
OOC NOTES
Welcome, Southern wizards (and witch), to your mission!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
Missions are mod-guided events that are partial CYOA, partial play-by-post instances. In general, you are free to interact with a scene as you please, and the mod will tell you how the scene reacts as a consequence of your actions. Some scenes will allow for more flexible threading, such as exploration or conversation, while some scenes will require strict turn order to preserve rounds, such as combat or other time-sensitive conflict. The mod will inform you if strict turn order is required at the start of a scene. Regardless, always be sure to bold any important actions you take.
This mission has been specifically tailored to Southern disposition, attitudes, and magic. If you find yourself struggling to tackle a situation, refresh yourself on the description of the South on the locations page, and make sure to confer with your teammates too! But you've been assigned South—we don't need to remind you of that, do we?
As a bonus, here's your theme music!
You will have until 11:59 AM EDT on Saturday, April 20 to reach a conclusion for this mission. Good luck!
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[ Bruno isn't very happy about this. Why them?! Why this country?! They're barely wizards! What are they going to do?! ]
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You just gotta try that much harder. Bahamut knows I've been there!
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[ Er, the try harder part, not the Bahamut part. He's not sure what that is. Still, he sighs. He's outvoted here. ]
Fine... fine, fine. Going back alone doesn't seem very appealing, either, if everyone else is staying here to do this thing.
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[There's only so much they can find out by digging into the books at the library and whatnot.]
And even if we don't succeed in the end, there's still something to be gained from trying.
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...oh. Right. There's... no real winning here, then.
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Whoa! You don't have to get so down about it... Look, all I'm trying to say is that we're already here, so we should try and help, yeah?
Let's just focus on what we can do for now. We can take this one step at a time and lean on each other when we need to.
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...I guess. When you put it the way you did before, there really is no harm in looking.
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Yeah, well, my entire life is disappointing people. [ Also, he's not going to think about the Wanderer. ] I... I did warn Tatara, so. Not entirely my fault there.
[ Well, more that he told him he's bad luck and clearly a double mistake having him here at all. Close enough. ]
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[ He'll get back to the first part in a bit, probably. ]
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Then...I guess you could think of it this way, we could try and possibly screw it up, or don't and it'll definitely go downhill, totally unmitigated. And if we try and fail, then...well, you're already used to disappointing people, so you say, so I don't think you have anything to lose on that front.
There's five of us here anyway, and some of us have experience even if we ain't used to the magic here. I'd say the chances aren't abysmal.
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There's no winning... ]
...fine. [ He says with a sigh. ] I guess... we may as well give it a go.
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I could do something like healing back home.
[ It's Shinto-esque purification magic. Not a doctor, don't look at them. ]
We don't have our old powers here, I know. But I can try to figure it out the wizard way if there isn't another cause to fix.
[ Even if they had them, that's so much crop... And kind of impractical to heal. ]
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[ Slots in "magic practice down in southern country" for later. ]
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